US video game industry revenueUS pet industry spending
American pet-industry spending and American video-game revenue, both climbing for nearly two decades. Two completely unrelated household discretionary categories: the dog's chew toy and the kid's GPU, on the same nineteen-year ascent.
US pet industry spending grew from about 35 to over 130 billion dollars across this window as pet humanisation, premium food, and pet-tech expanded the category. US video game industry revenue grew from about 7 to over 60 billion dollars in the same window, lifted by mobile, in-game purchases, and the streaming-and-creator economy. Two completely unrelated growth stories sharing a window because the same nineteen years rewarded both a pet-humanisation trend and a digital-entertainment industry.
Two American household categories compounded together. The pet and the controller, both up.
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