Trained Catholic exorcists in the USUS video game industry revenue
American video-game revenue and the count of trained Catholic exorcists in the US, both climbing. Two completely unrelated forms of dealing with persistent presences from beyond, one digital and one demonic, sharing the same eighteen-year ascent.
US video game industry revenue grew from about 7 billion dollars in 2005 to over 60 billion by 2023, lifted by mobile, in-game purchases, and the streaming-and-creator economy around games. The US exorcist roster grew from a handful in the early 2000s to over a hundred today, after the Vatican loosened authorisation rules in 2014. Two completely unrelated lines sharing a window because the same eighteen years scaled both a digital-entertainment industry and a particular religious-rite infrastructure.
Two unrelated industries grew in the same decade. The screen and the rite, both more accessible.
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