Arcade game revenueUS secondhand/thrift store market
American arcade revenue and American thrift sales, climbing together. The 1985 cabinet on display at a barcade, the 1985 trench coat on display at a Goodwill. Two industries selling old things at new prices, sharing the same decade with the polite enthusiasm of nostalgia entrepreneurs.
Arcade revenue recovered through the 2010s as barcades, family entertainment centres, and Dave-and-Buster's-style operators added arcade footprint to the post-recession casual-dining mix. US thrift and secondhand revenue roughly doubled in the same window as Gen Z secondhand culture, Depop, and the eco-label tailwind expanded the category. Both lines reflect the same nostalgia-and-affordability blend that defined the 2010s consumer: paying for the older version of something either as a memory or as a deal. The decade liked retro and liked cheap.
Old things made a quiet comeback. Two storefronts found their audience again.
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