US public EV charging stationsDungeons & Dragons players worldwide
Global Dungeons & Dragons players and US public EV charging stations have, between 2017 and 2022, risen together at a correlation of 0.992. The pairing โ a tabletop roleplaying game and an electric vehicle infrastructure rollout โ is so on-brand for the same demographic that one wonders if the stations and the sourcebooks are being delivered by the same van.
Global D&D players grew from around 12 million in 2017 to over 50 million by 2022, driven by the Stranger Things and Critical Role cultural renaissance and the streaming-era normalization of roleplaying communities. US public EV charging stations climbed from around 16,000 to over 48,000 in the same window, driven by federal incentives and private operator expansion. Both trends reflect the same demographic of young, urban, digitally-native consumers expanding their hobbies and vehicles in parallel. The d20 and the Level 2 charger are in the same suburb.
Six years of two lines rising together can describe one generation's interests compounding across adjacent categories. The dungeon master and the EV owner are, increasingly, the same person.
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Want to learn more about why correlations like โUS public EV charging stationsโ vs โDungeons & Dragons players worldwideโ don't prove causation? Read our guide to statistical thinking.